GEHIIIIRRRNEEE!Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb. Das Munchkin für alle Zombie-Fans; Kompatibel mit dem Munchkin-Basisspiel; Praktische Doppelbox mit Grundspiel und Erweiterung. › Weitere Produktdetails. <
HinzufÃŒgen zum Einkaufswagen...GEHIIIIRRRNEEE!Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne. Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Die Munchkins sind nun Zombies, treten Türen ein und fressen Gehirne. Töte die Lebenden! Friss ihre Gehirne! Gehiiiirrrrneee! Hier kommt das bislang krankeste und makaberste Munchkin-Setting! Ihr Munchkins seid nun Zomb.
Munchkin Zombie Compoments VideoBower's Game Corner #644: Munchkin Zombies: Guest Artist Edition Review
Customer reviews. How are ratings calculated? Instead, our system considers things like how recent a review is and if the reviewer bought the item on Amazon.
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There was a problem filtering reviews right now. Please try again later. Verified Purchase. They say you don't need a board to play Munchkin.
That is technically true, but if you want to enjoy playing Munchkin - get yourself a board. Any deluxe set will do. My guests and I felt like the zombie edition really improved upon the game mechanics from the original.
After playing the original twice, I was done with the series. Then someone busted out zombies and I gave it another go.
We have now put our set through at least 15 plays, and ordered the adventure time set and the post apocalyptic set. Love this game. This is one that is always pulled out on game night, my top pick.
It is so fun to see everybody turn on each other and try mess up each other winning the game. A great price too. This is a bit different than your average Munchkin game because the players are undead.
It's still funny and still a lot of trickery. The game board looks nice. This set has the cardboard standies but I've seen some with bonus plastic pawns also.
Not that really matters just something I've noticed. This is different enough that it can't be combined with other munchkin decks though.
One person found this helpful. My husband and I love zombies. This game is way fun. My husband and I love zombies, so we really appreciate the zombie humor on the cards.
The artwork on the cards is fun and it is a great time. We love the Munchkin games - and this one is no different.
Arrived in great condition and on time. Cool game. Fun art. Its an ok change to the original but the game needs alot of expansions to be as good.
This is my favorite munchkin game out of all of the versions. It's so much fun to play, and this is definitely a bit easier for everyone to enjoy as opposed to niche munchkin games like Cthulu or Pathfinder.
I love this game!! I have played with kids as young as 10, and it always provides a good time. See all reviews. You are zombies, kicking down doors and eating brains.
The ""monsters"" you're attacking are people, some helpless and some hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains.
So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head.
Several monsters in this set are rogue zombies. They are all tagged Undead. You may play any Undead monster from your hand into combat to help any other Undead, without using a Wandering Monster card.
If you have a card that can be used to make a monster Undead, you may play it with a non-Undead monster to use this rule.
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It's the sickest, silliest Munchkin yet! You are zombies, kicking down doors and eating brains. How to Play:. Kick down the door: Draw one card from the Door deck and turn it face up.
Fight the monster: Compare your combat strength your level plus any bonuses or penalties to the monster's combat strength. Grab the treasure: When you defeat the monster, draw the number of treasures listed on the bottom of the monster's card.
Reach level 10 and win! A nice large gameboard and standies! Everyone starts as a Level 1 zombie with no mojo.
This is a zombie movie, so no one has any class. Look at your initial eight cards. If you have any Mojo cards, you may if you like play one by placing it in front of you.
If you have any usable Items p. If you have any doubt about whether you should play a card, you could read below, or you could just charge ahead and do it.
Play proceeds in turns, each with several phases see below. When the first player finishes his turn, the player to his left takes a turn, and so on.
The first player to reach 10th level wins. At the start of your turn, you may play cards, switch items from "in use" to "carried" or vice versa, trade items with other players, and sell items.
If it's a monster, you must fight it. See Combat. Resolve the combat completely before you go on. If you kill it, go up a level or two, for some especially nasty monsters!
If the card is a Curse - see Curses - it applies to you immediately if it can and is discarded. Look For Trouble: If you did NOT draw a monster when you first opened the door, you now have the option of playing a monster if you have one from your hand and fighting it, just as if you had found it when you kicked open the door.
Loot The Room: If you did not find a monster by kicking open the door and you did not Look For Trouble, you loot the room.
Charity: If you have more than five cards in your hand, you must play enough of them to get down to five, or give the excess to the player with the lowest Level.
If players are tied for lowest, divide the cards as evenly as possible, but it's up to you who gets the bigger set s of leftovers.
If YOU are the lowest or tied for lowest, just discard the excess. To fight a monster, compare its combat strength to yours.
Combat strength is the total of Level plus all modifiers - positive or negative - given by items and other cards. If the monster's combat strength is equal to yours, or greater, you lose the combat and must Run Away - see below.
If your combat strength totals more than the monster's, you kill itand go up a level two for some big monsters.
You'll also get the number of Treasures shown on its card. Sometimes a card will let you get rid of the monster without killing it. This is still "winning", but you don't get a level.
Sometimes, depending on the card, you might not get the treasure, either. Some monster cards have special powers that affect combat - a bonus against one Mojo or Power, for instance.
Be sure to check these. One-shot cards the ones that say "Usable once only" may be played directly from your hand during combat.
You can also use one-shot Items that you already had in play. Discard these cards after the combat, whether you win or lose.
While you are in combat, you cannot sell, steal, equip, unequip, or trade items, or play Items except for one-shots from your hand. Once you expose a monster card, you must resolve the fight with your equipment as it stands, plus any one-shot items you choose to play.
Discard the monster card, including any enhancers and one-shot cards played, and draw treasure see below. But note: some- one may play a hostile card on you, or use a special power, just as you think you have won.
When you kill a monster, you must wait a reasonable time, defined as about 2. After that, you have really killed the monster, and you really get the level s and treasure, though they can still whine and argue.
Some cards notably Wandering Monsters allow your rivals to send other monsters to join the fight. You must defeat their combined combat strengths.
Any special abilities, such as fighting with your Level only, apply to the entire fight. If you have the right cards, you can eliminate one monster from the combat and fight the other s normally, but you cannot choose to fight one and run from the other s.
If you eliminate one with a card, but then run from the other s , you don't get any Treasure! If you cannot win a combat on your own, you may ask any other player to help you.
If he refuses, you may ask another player, and so on, until they all turn you down or someone helps.
Only one player can help you, adding his combat strength to yours. Anyone can play cards to affect your combat, however! You can bribe someone to help.
In fact, you'll probably have to. You may offer your helper any Item s you are currently carrying, or any number of the Treasure cards the monster has.
If you offer him part of the monster's treasure, you must agree whether he picks first, or you pick first, or whatever.
The special abilities or vulnerabilities of the monster also apply to your helper, and vice versa. For instance, if you are not a Voodoo Zombie yourself, and a Voodoo Zombie helps you against the Nun, the monster is -2 against you.
But if you are facing the Tax Man and a Voodoo Zombie helps you, the monster's combat strength is increased by 5.